polarization: (〉 i played with your heart)
Sefton Lowell [ Jᴀᴄᴋ ] ([personal profile] polarization) wrote2009-10-06 09:34 pm
Entry tags:

realityshifted ; application

Character: Sefton Michael Lowell.
Series: Knickknacks; original.
Deviance: d1: original character.
Age: 15.
Gender: male.
Species: human.

Appearance: Still in his teens, Sefton stands at about 5'4" 5'6" and will probably grow even taller with age. His hair is short and blue, while his eyes are some shade of indigo. His build is pretty scrawny and he holds himself very casually, while his movements are fairly lithe. Clothes generally amount to whatever will fit and doesn't need a lot of upkeep; a lot of the time, they're just one size too big, in case he hits a growth spurt.

(Considering he lives on the road, all of Sefton's possessions are kept inside a totally awesome messenger bag that he may or may not have with him at different times.)

His played by is Ikuto Tsukiyomi of Shugo Chara! (Tiny, floating catboy not included.)

Psychology;
Outwardly speaking, Sefton is, in a word, chill. Lazy might be another. He's intelligent, but very laid-back and isn't much of a talker. Many conversations with him dwindle to silence because he says so little. Rarely does he voluntarily introduce himself, as a name only creates a closer bond than he would usually make. However, he is amiable, approachable, and unobtrusive. Despite being fairly observant of other people, he has a blind spot it comes to himself; if he's injured or ill, he feels that others shouldn't need to worry about it, as he can take care of it himself. The few ideals he actually holds to, he does so with utmost stubbornness. This makes him good for physical labor jobs, as he often pushes himself to the limit to finish them.

He values free will above pretty much everything else, seeing his power as a means of compromising someone's will and scorning himself for possessing it. Small instances of him using his power leave him vaguely guilty, and generally mean it's time to move on, but he deals with it well enough as long as the contact was minimal. Contradictorily, if he finds himself in an inescapable situation, he may use his power to manipulate his way out of it, even though this only adds on to his self-loathing and intense guilt complex to leave him in a worse mental state than before. Most of the time, he prefers to simply run away rather than face adversity.

Mentally speaking, Sefton hangs on by a thread. Most of his guilt, worry and anger have been sealed away as tightly as a fifteen year old can manage in order to function. The stress leaves him mentally exhausted more often than not by the end of the day, and contributes to his ability to sleep so easily whenever he wishes. Underneath all this lies a terribly frightened little boy that wishes he could love others and be loved without the fear of forcing someone to compromise themselves to meet his needs. Having grown up spoiled and the center of everyone's attention, his understanding of relationships as a whole is skewed; he's learned more in his time on the road than during the rest of his life in Vermont. However, he still seems to expect people to let him have his way (even if this means to just leave him alone). He keeps it to himself, though, and isn't all that surprised when it doesn't happen anymore. It's an adjustment phase.

Because of this, he wish-washes between being friendly to those he might see more than once, or just melding into the background in preparation for the next move. Generally speaking, the harder someone tries to push themselves into Sefton's life, the further he pulls away.

Other skills/abilities;
Aside from being a hard worker and a dedicated napper who can sleep just about anywhere, Sefton possesses the knack of polarity. What this means that any object he applies any sort of concussive force to (ranging from tapping to smashing into it) can be either attracted or repelled equal to the amount of force used - this works even if he is the one hit by the object, as long as he makes contact with it in some way. The manifestation of this power is a simple wave radiating out from the point of contact that is nearly invisible, resembles a heatwave, and disappears within a second or less.

While this is certainly interesting, the trouble comes with the other application of his power: applying force to sentient objects. Doing this does nothing physically, but mentally, the same rules apply. Using force will attract the person (or animal) to Sefton - he avoids using this power whenever possible and so has no idea how to also repel them. (So, in a way, he's the ultimate tsundere. He hits you and you like him even more for it.)

He is also in possession of a pair of shoes infused with cold that are able to negate this power. They run off Sefton's excess energy, which somewhat explains all the sleeping he partakes in. However, the field they project only reach up as far as his shins, so if he's ever caught in a fight, he's forced to use a style centered entirely around kicks.

Other weaknesses;
General human weaknesses are all applicable here, along with the fact that he's a scrawny fifteen year old. Thanks to his power, he uses a fighting technique focused on kicking, so if you can somehow make that impossible, he's pretty much a sitting duck.

History;
Sefton was born to the Lowells in 2027, on September 20th. Growing up, Sefton led a very happy life with an extremely-doting mother Cary, and an aloof but loving father, Gabriel. His world was small, restricted to his hometown in Vermont, and he had very few friends aside from a cluster of school friends and his parents.

Sefton discovered his knack early on, but managed to hide it by giving himself a slow, thoughtful demeanor that would keep him from bumping into things and causing some sort of property damage. It wasn't until he was thirteen that he realized his power also affected people: most notably his own mother, dating as far back as her pregnancy with him. By this time, the damage had already been done, and Cary loved her son, bordering on the wrong side of obsession and seemed to have given up many other aspects of her life to always be there for him.

Terrified, disgusted and unbelievably guilty, Sefton was left with a decision: either allow such a gross warping of his mother's mind to continue, or run away from home and hope the effects would fade with lack of exposure. His love for his mother prolonged the decision, but one month before his fourteenth birthday, he packed up what little savings he had and left home on the soonest train out of the city.

Since then, he has taken on any sort of odd-jobs that would hire such a young kid for an employee, until he felt he'd stayed in one place too long and continued on to the farthest town he could, based on whatever funds he had left. It wasn't until he had followed this process for the third time that he met a traveling peddler who seemed to have the knack of knowing a person's true colors and used it in his business. What he presented to Sefton were a pair of shoes infused with cold that would be able to negate his abilities and create a small field that would reach up to his shins, effectively making a safe-zone. The peddler promised to return to that city in two years to replace or renew the shoes, should Sefton need it - a warranty, if you would. After that, Sefton returned to his vagrant ways with his new security blanket in tow.

Seven months of traveling later and Sefton finally met someone who was stubborn enough to try and look after him. Chivason, a boy only a few years older than Sefton, had the knack of finding lost objects - including one Sefton Lowell. After their initial meeting (that is, Chivy tripped on a sleeping Sefton's leg and Sefton eventually high-tailed it out of there), they continued to meet up in the various cities they traveled to. While Sefton would dodge around Chivason's offers of help, Chivason in turn decided to become Sefton's keeper. This sort of give-and-take relationship eventually blossomed into actual friendship, and they currently have an unspoken agreement to meet up in every city they travel to, even though one might leave sooner than the other is prepared for.

Having recently celebrated his fifteenth birthday (and been on the road for over an entire year), Sefton considered purchasing something from the latest city's shopping district. While searching for anything that might catch his eye, he came across a peculiar little shop, run by two peculiar little twins...

Reality;
The year is 2042 2043, and the planet is Earth. Through a different focus in the concerns of the general public, the world today is much more at peace with nature and the environment than the Earth we know. Thanks to some crazy random happenstances, the countries and most cities we know stand tall in some state or form. Instead of the President of the United States, there are the United Heads, a council of three leaders voted in every five years, for up to three terms.

Much of the technology is based around minimizing pollution and saving energy. To this end, some things are as advanced as we might be used to, while others are much more efficient (i.e., automobiles). Commuting is emphasized, while smaller towns won't even have any paved roads - instead, they have parking lots off the highways where travelers can get out and walk. There is also the technology of infusing elements into objects: refrigerators are not powered by electricity, but infused with the element of cold; some blankets are infused with heat; and other such devices. Things like these tend to be expensive, and many people will donate old things when buying something new so others don't have to pay for an outdated model.

Perhaps most importantly in this world is the presence of those with special abilities: a knack for something, which can vary in power and usefulness. While one person may be drawn to finding lost objects, another might be able to draw thunderstorms to them, or create illusions through the use of ambient sound. These people, sometimes referred to as adepts, are far and few between, but those with extraordinary abilities are often found throughout history as the catalyst for world-changing events. As very few of these knacks are flashy in nature, it's easy for the adepts to live regular lives within society should they wish to do so.

However... within the last few decades, more and more adepts have been born, and have been causing quite a stir worldwide. No one knows the reason for this mass-emergence of talented people, and, really, very few actually know their numbers have increased so drastically.

Name: DJ.
LJ: [livejournal.com profile] agentgreenway
Email / AIM: eevee@ptd.net / psitaniums
Timezone: EST
Other character: Roxas (d4; [livejournal.com profile] sunkenlight).
Constructive criticism: Here plz.